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Rules handbook

Souls, stand and rest

3 min read Source: CR §4.8, §4.9, §7.4, §10.4.3, §13.2 Updated 1 August 2026

Souls are the game's energy system, and they behave differently from mana or energy in games you may have played.

Two piles#

  • The soul deck holds the 10 soul cards you set aside before the game. It is a public zone, but you do not have to keep it face up, and its order is not tracked.

  • The soul area is where souls go once they are in play. Cards here have an orientation: standing or resting.

How souls arrive#

Two per turn, in your soul phase, standing. That is the only routine way they arrive, and it means your total is completely predictable: 2, 4, 6, 8, 10 — plus one extra from the start if you went second. After turn five the soul deck is empty and no more arrive.

How souls are spent#

You do not discard souls to pay for things. You rest them. Paying a cost of ④ means turning four standing souls sideways; they stay there until your stand phase, when everything you own stands up again.

This has one consequence worth internalising: your souls are not a budget for the game, they are a budget per turn. Unspent souls do not accumulate. A turn where you rest six of your eight souls is a turn where two souls were wasted, and the once-per-turn "rest three souls, draw a card" action exists precisely so that spare souls always have somewhere to go.

Stand and rest everywhere else#

The same two states apply to Pals and structures in your base:

  • standing — available, and untargetable by attacks;

  • resting — used up, and a legal attack target.

A card becomes rested by attacking, by blocking, by being assigned to a structure, or by an ability whose cost is "rest this card". Everything stands again in your stand phase.

Because attack legality keys off this one flag, "should I rest this?" is the central question of every turn. A structure that offers you a card for resting a Pal is also offering your opponent a target.

Playing without soul cards#

The rules allow you to track souls as two numbers — total souls in the area, and how many are standing — rather than moving physical cards, if both players agree, or if the event allows it. Nothing else changes: any effect that touches the soul area is applied as though the corresponding cards were there.

Source: Comprehensive Rules ver. 1.00 (30 July 2026) §4.8 “Soul Deck”, §4.9 “Soul Area”, §7.4 “Soul Phase”, §10.4.3 and §13.2.

Unofficial summary. Official sources are linked from the handbook index.

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