Rules handbook
Rules reference
1 min read Source: CR (all sections) Updated 1 August 2026
The comprehensive rules, reorganised for looking things up. Each page here maps onto a numbered section of the official document and cites it, so you can always jump from a summary to the exact wording.
This track assumes you already know how to play. If you do not, start with Learn to play.
Golden rules — precedence, impossible instructions, who decides first.
Zones — all nine of them, and what "public", "hidden" and "ordered" mean.
Card information — the fifteen printed fields.
Turn structure and Battle steps — the full phase and step lists with their check timings.
Abilities and effects — the three ability categories, the three effect categories, and how a check timing resolves.
Specific actions — the vocabulary: stand, rest, place, exile, shuffle, draw, look, discard, exchange, consume, damage, deploy, butcher, assign, declare.
Keywords — every keyword ability in the game.
Rule actions — what the engine does on its own, including how you lose.
Lucky Pals and deck limits, Miscellaneous, Tournament play, and a Glossary.
This handbook is a fan-written summary, not an official document. Where the two disagree, the official rules page wins.
Source: Comprehensive Rules ver. 1.00 (30 July 2026), and Bushiroad TCG Advanced Floor Rules ver. 1.2.12.
Unofficial summary. Official sources are linked from the handbook index.