Skip to content
Dev environment — dev database

Rules handbook

Card information reference

3 min read Source: CR §2 Updated 1 August 2026

The fifteen printed fields, in the order the rules number them.

1. Name#

The card's identity, and what deck construction counts. A name may be split into a main name and a sub name by an en dash with a space on each side; text before the dash is the main name, text after it is the sub name. Anything that does not match that pattern has neither. Text may refer to a name — including a main name — inside 《double angle brackets》. A card can gain an extra name from an effect, in which case it has both at once.

2. Card type#

Pal, Structure, Gear, Event or Soul. A Pal with the lucky subtype counts as "Pal" and "Lucky Pal" simultaneously; a Pal with the normal subtype counts as "Pal" and "Normal Pal".

3. Type (subtype)#

"Normal Pal" or "Lucky Pal".

4. Element#

Neutral, Fire, Water, Grass, Electric, Ground, Ice, Dark or Dragon, shown as an icon. Neutral is an element, not the absence of one.

5. Work suitability#

The kinds of work a card is suited to. A name inside 「corner brackets」 or “double quotes” in ability text refers to the matching work suitability.

6. Colour#

Red, blue, green or purple, indicated by the background colour of the cost. A colourless card has no colour — colourless is not itself a colour.

7. Cost#

What must be paid to play the card. A number inside ◇ in text refers to a card's cost, or to a modification of it, depending on context.

8. Power#

Damage this Pal deals to Pals and structures, and how much damage it can take before dying. On a structure, the same field is called durability. Both may appear as icons in text.

9. Strike#

Damage this Pal deals to a player. Also appears as an icon.

10. Lucky icon#

Referenced when determining damage dealt to a player.

11. Quick icon#

Marks a card or ability that may be played at additional timings.

12. Card text#

The card's abilities. Text inside round brackets is reminder text — part of the text, but explanatory only, with no effect on the game.

13. Art#

No rules meaning.

14. Flavour#

No rules meaning.

15. Collection data#

Collector number, artist, copyright and anything else with no bearing on play. Not part of the card's information for rules purposes.

Referring to information#

Where an ability names some piece of information, it means any card carrying it. "Gear or red structure" is a gear card or a red structure card; a cost threshold such as "cost 6 or less structure" picks out every structure at or below that cost.

Source: Comprehensive Rules ver. 1.00 (30 July 2026) §2 “Card Information”.

Unofficial summary. Official sources are linked from the handbook index.

Pal Collector

As an eBay Partner and Amazon Associate, Pal Collector may earn from qualifying purchases.

Pal Collector is an unofficial fan site. Not affiliated with Pocketpair, Inc. or Bushiroad Inc. Card images and game content © Pocketpair, Inc. / Bushiroad Inc.

© 2026 Pal Collector